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1994-10-26
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Doom Network Menu System
Version 8.0, Jun 23 1994
Copyright 1994, Jason Sandlin
All Rights Reserved
You can find the latest version of DooMenu thru internet's anonymous FTP at
wuarchive.wustl.edu
in /pub/MSDOS_UPLOADS/games/doomstuff <---|
infant2.sphs.indiana.edu <---| |
in /pub/doom/incoming <---| | |
in /pub/doom/misc <--- It should be called DOOMEN*.ZIP
in /pub/doom/multi_doom/modem <---| |
in /pub/doom/multi_doom/net <---|
MAKE SURE YOU ARE USING DOOM V1.2 or HIGHER!!!
**** What is DooMenu:
DooMenu will search thru WAD files for the correct map/episode for easy
play! It will now even load multi-pwads! It will also allow IPX network,
modem, and null-modem play, or stand alone play quickly and easily thru a
menu which is far better than the one packaged with Doom. DooMenu allows you
to choose coorperative, or deathmatch with respawn or no monsters on or off,
it can load a save game, or use an external WAD file. It will ask you for
the skill, episode, episode map, number to dial, and weather to disable call
waiting. It can store up to 9 different default friends for speed dialing.
It is very quick and does a lot more than the Doom setup does. The Doom
setup does not support -nomonsters, -file, or call waiting. DooMenu does
this and more.
**** How to Start:
Just type DOOMENU and follow the instructions.
After you have configured doomenu, all you need to do is to type DOOMENU
and it will load up and ask you a series of questions. Answer them and
eventully it will load up ipxsetup.exe, doom.exe, or sersetup.exe with
the proper parameters.
If you ever need to reconfigure DooMenu just type
DOOMENU /C
**** Explain How DooMenu use external WAD files?
DooMenu looks in the doom directory for all wad files besides the main
doom wad file. If any are found it adds the option to load an external wad
file at the episode prompt. Once you select this you are given a list of all
wad file in the dir. Use the arrow keys and highlight the one you want and
then it will use that wad file in to play. Make sure the person your playing
with also has loaded the same wad file. Once you have selected the wads you
want, if you tell it to doomenu automatically looks in the wad file to find
the first level the external wad edited, and then automatically warp to that
level. DooMenu will also record the number of times each of wad you have has
been played, so it will be easy to spot wads you haven't tried yet. This
will be stored in DOOMENU.WDI. If you find that you can't get wads to work
and have read the docs fully, leave me a comment and maybe it's not you.
**** Does DooMenu support different SERSETUP's not made by ID?
Yes. It will send the commands as normal to sersetup.exe, so just
name your new sersetup to sersetup.exe. If you need to add an command
line option to sersetup everytime, for example you need to send -14400
then just type 'DOOMENU -14400'. You can pass up to 9 commands thru doomenu
to the new sersetup.
**** Sometimes I get a warning message about my command line being long?
I am telling this to tell you about a MAJOR problem you will almost
definatly ecounter if you use DOOMENU or any other DOOMENU clone. What is
this problem? I'll tell you. There are major bugs in passing more than 155
character command lines to doom or sersetup, like doomenu can. With the
ability to load more than one external wad file its easy to go far beyond 155
characters. I think DOS v6.0+ (5?) and 4DOS can support command lines more
than 155 characters, but it seems that DOOM is not reconizing them. Anyways
I am just warning you that there will be error if you try to do TOO much.
DooMenu will beep at you and display a warning message if this occurs so if
that never happens you will be fine. I have NO idea how to get around this,
the only real way is for doom to read a file instead of looking at command
line parameters, but i doubt ID will do that just so a few people can add
external wads. If you never have any problems, GOOD otherwise it is not my
fault you can't get it to work. As usual you can email if you wish to
discuss any problems you find.
**** How do pay tribute to this great shareware author?
The very least you can do if you have internet access is just to
leave me a message expessing your opinion of DooMenu.
If you want, please feel free to send $0.01 up to $2 billion to
Jason Sandlin
35 Woodland Drive
Downingtown, Pa 19335-1720
By registering you can receive, if you wish, the source code (written in
Turbo Pascal v7.0) to the latest copy of DooMenu (internet access req.)
Thanks for your support.
Internet E-Mail Address: 000082937@ucis.vill.edu
Don't bother emailing me after 1/95, the account will probably not be
active.
If you find any errors or have any suggestions get in touch, but try
to make sure that you have the newest version. Normally available at
wuarchive.wustl.edu in /pub/MSDOS_UPLOADS/games/doomstuff
**** Do you have any thing else to say?
I would like to thank everyone on internet for helping me with
ideas on how to improve DOOMENU, and of course for the few that registered
with it with me. I am amazed at internet's ability for mass information,
and how that it is only getting bigger. I'd also like to thank ID,
alt.games.doom, and the sysop of infant2.sphs.indiana.edu for obvious
reasons.